๐Ÿ“š
Study of Interactive Fiction
  • Overview
    • โ˜ธ๏ธWelcome to our study of Interactive Fiction
    • ๐Ÿ’กIdeas for other games to read closely
  • ๐ŸŽฎVideogame book club
    • ๐ŸดNarrative types and choices
      • ๐Ÿค–Choice of Robots
      • ๐Ÿ˜ขDepression Quest
      • ๐ŸถHowling Dogs
      • ๐Ÿ’พDigital: A Love Story
    • ๐Ÿ‘จโ€๐Ÿ”ฌCyberpunk and AI
      • ๐Ÿ‘ฉโ€๐Ÿš€Creatures Such As We
      • ๐Ÿ‘ Sense of Harmony/Universal Hologram
  • ๐ŸงตTwine Tutorials
    • โš’๏ธSetting up
    • ๐ŸŽจGame Design
    • ๐Ÿ”—Link Styles
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  1. Videogame book club
  2. Narrative types and choices

Howling Dogs

this game is already part of the interactive fiction canon!

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Last updated 1 year ago

Buy Porpentine's Twine game collection ; the games also have director's notes this way! Neon Haze has a similar cyberpunk mental illness theme; there are some other fun ones in there too. Play Howling Dogs and at least one other Porpentine game.

Howling Dogs is the 2012 selection in 50 Years of Text Games. Find the , or see the free original article that was posted online in It mentions , that Porpentine has since distanced herself from, but is still a good way to understand where she's coming from in Howling Dogs.

This is an overview of the climate in games when Twine first came out, but it has kind of an outsider, journalist perspective:

Interview with Porpentine:

One of the books that inspired me to start writing games was written around this time: Rise of Videogame Zinesters by Anna Anthropy. gives an overview of it.

๐ŸŽฎ
๐Ÿด
๐Ÿถ
This review of the book
here
PDF in our course documents
its online reference guide.
Porpentine's Twine Manifesto
LogoText Adventures: how Twine remade gamingThe Verge
LogoPorpentine talks about leaving her trauma-filled hypertext fictions in the pastKill Screen - Previously