💡Ideas for other games to read closely
Unit ideas
AI and Cyberpunk - September
- memorably weird 
- see also consciousness hologram and Computerfriend by the same author 
- same author as Absence of Miriam Lane 
- 10th place in 2020 IFComp 
- cyberpunk sex work 
Occult/magic and bodily transformation - October
- "puzzles" in Twine; also free range of movement 
- "feminine" topics in videogames (could go in a unit with Space to Grow and Creatures Such As We) 
- game that engages player in physical ritual of drawing on their arm 
- make sacrifices, get weird body 
Removed and We Know the Devil by Aevee Bee
- accompanying essay 
- about lacking body parts 
- chapter in Videogames for Humans 
- interview with Aevee Bee from a book called The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games 
General horror (I can't remember if it deals with corporality): My Father's Long, Long Legs; five paragraphs on familial memory in the game by Kevin Snow
Mama Possum by Kevin Snow
Nature/environmentalism - use as interludes/intermissions?
Alba (adventure game - not just text-based)
Free bird (and other games on this list of games about birds; also You Bird and (Birdland--kinda long and drawn out))
Adaptations of literary works - November
- game that re-imagines the 80 days book 
- lots of criticism of 80 Days, including "Around a more diverse world in 80 days" in the Offworld game journalism PDF on diversity and an entry in IF50 https://if50.textories.com/portal/games/80Days.html 
- this game got a LOT of attention from news outlets and stuff 
- Ethics and Adaptations in 80 Days from Writing for Games: Theory and Practice by Hannah Nicklin 
Animal Farm - VN
The Cherry Orchard - VN
Omen Exitio: Plague is "Lovecraftian", has a gamebook "feel"
The 39 Steps - based on a novel, is a visual novel
The Whisperer in Darkness - based on a Lovecraft story; a visual novel
Dagon, One Summer Night, and the Tell-Tale Heart in one VN bundle
Humor - December
- humor, playfulness, examples of non-human characters 
- won an XYZZY award for best use of media, it is really cool-looking 
- it gets a bit silly, I guess that's the point 
Unusual choice-based designs
Theory: Form-led Design from Writing for Games
Tarot as procedural storytelling by Cat Manning mentions Emily Short's project to create a procedurally-created tarot: https://emshort.blog/2018/06/26/parrigues-tarot-draft/#more-38472
Text here https://www.dropbox.com/s/o9hrwrdv7zcnv2e/ShortDeck.pdf?dl=0
Update https://emshort.blog/2021/07/18/the-uncanny-deck-co-authoring-with-gpt-2/
- dev thoughts from Liza Daly 
- games about writing, how can we make the player feel that they have a choice, but also how to show a character's personality through their writing 
- sidenote: I want to play Harmonia (also by Liza) for its utopian connections? 
Penrose - in-browser demo and on the App store/Google Play
- experimental form with changes to the story based on "choices" to change things in the text 
Solarium - still need to play this Cold War nonlinear story
The Domovoi and the author's chapter on Uncanny Text from Procedural Storytelling in Game Design
Slice-of-Life
-Concierge game
-
Beyond text
- Disco Elysium 
- The Sea Will Claim Everything - point-and-click text adventure, I am just a big fan of Jonas's work (also it's interesting how he includes his political ideas about Greece) 
- not IF, video and keyword-search adventure/mystery 
- check out that GA Wikipedia page 
 
Lists to look at
Overview of 2010s in Aaron's book has lots of choice-based games on it
Mathbrush's list of Twine games on IFDB
IFDB Top 100 (includes a lot of parser-based games)
Horror recommendations:
List of other games I'm thinking about
- I highly recommend that we each judge 5 games in this year's IFComp in October 
- horror, browser-based, freemium 
 
- it is nsfw. not a lot of choices. A really good example of Twine as a personal game though (a new iteration of the perzine?). 
- offworld article by the author 
- also has a chapter in Videogames for Humans 
 
- A Long Way to the Nearest Star also from IFComp2022, also appears to have free range of movement 
- use Nephi's Journey in Twine Tutorials to do two things: 1) figure out how to download and look at a game and 2) examine the branch-and-bottleneck setup/code 
 
- Your Lover Has Turned Into a Flock of Birds - poem, short 
- chapter in VfH 
 
- there's an alien in it, but actually it's not as weird as I hoped 
- chapter in VfH 
- short, "action" game. example of player-chosen gender and sexual identity 
 
Games with articles about them
Offworld games journalism collection
- "The new mistress of horror" by Leigh Alexander looks at the games of Kitty Horrorshow: CHYRZA, Hornets, and Rain, House, Eternity. Hornets is a Twine game. 
Notes on outside readings
IF Theory Reader
- craft-centric chapters on map management in games with large locations and puzzle design 
- "Landscape and Character in IF" will go well with a location-based game (actually, maybe for Absence of Miram Lane) 
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