> For the complete documentation index, see [llms.txt](https://rachels-organization-4.gitbook.io/study-of-interactive-fiction/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rachels-organization-4.gitbook.io/study-of-interactive-fiction/overview/ideas-for-other-games-to-read-closely.md).

# Ideas for other games to read closely

## Unit ideas

### AI and Cyberpunk - September

[Universal Hologram](https://ifdb.org/viewgame?id=hwhrl3u783ccxf24)

* memorably weird
* see also [consciousness hologram](https://ifdb.org/viewgame?id=gp5q0wgrb2vvdg1c) and [Computerfriend](https://ifdb.org/viewgame?id=qupd7qqd1cdc8rev) by the same author

[Open Sorcery](https://store.steampowered.com/app/585180/Open_Sorcery/)

* same author as Absence of Miriam Lane

[Sense of Harmony ](https://ifdb.org/viewgame?id=c6wevflgpdlpwg6n)

* 10th place in 2020 IFComp
* cyberpunk sex work

### Occult/magic and bodily transformation - October

The [Absence of Miriam Lane](https://ifdb.org/viewgame?id=2glbsr1n5uevrnhs)

* "puzzles" in Twine; also free range of movement
* "feminine" topics in videogames (could go in a unit with Space to Grow and Creatures Such As We)

[With Those We Love Alive](https://xrafstar.monster/games/twine/wtwla/)

* game that engages player in physical ritual of drawing on their arm

&#x20;[SABBAT](https://ohnoproblems.itch.io/sabbat-directors-kvt)

* make sacrifices, get weird body

[Removed](https://mammonmachine.itch.io/removed) and *We Know the Devil* by Aevee Bee

* accompanying essay
* about lacking body parts
* chapter in *Videogames for Humans*
* [interview with Aevee Bee](https://drive.google.com/file/d/1894MnhP0zHdgXKgKyi4Ead9a4Z-sH-Gr/view?usp=drive_link) from a book called *The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games*

General horror (I can't remember if it deals with corporality): [My Father's Long, Long Legs](https://ztul.itch.io/mflll); five paragraphs [on familial memory in the game](https://web.archive.org/web/20190118040050/https://www.capsulecrit.com/familial-memory-in-my-fathers-long-long-legs-by-kevin-snow/) by Kevin Snow

[Mama Possum](https://bravemule.itch.io/mamapossum) by Kevin Snow

### Nature/environmentalism - use as interludes/intermissions?

*Alba* (adventure game - not just text-based)

[*Free bird* ](https://ifdb.org/viewgame?id=f3ya6tn6u705xpuq)(and other games on [this list of games about birds](https://ifdb.org/poll?id=1ugoid3bos0m90ct); also [You Bird](https://ifdb.org/viewgame?id=fvb4ctk81yfzx22d) and ([Birdland](https://ifdb.org/viewgame?id=ap1651hvjldbuugj)--kinda long and drawn out))

### Adaptations of literary works - November

[80 Days ](https://www.inklestudios.com/80days/)

* game that re-imagines the 80 days book
* lots of criticism of 80 Days, including "Around a more diverse world in 80 days" in the [Offworld game journalism PDF ](https://drive.google.com/file/d/1bSR9zTHC0S-R5WOIqfZkPNCau3LsJnY-/view?usp=drive_link)on diversity and an entry in IF50 <https://if50.textories.com/portal/games/80Days.html>
* this game got a LOT of attention from news outlets and stuff
* [Ethics and Adaptations in 80 Days](https://drive.google.com/file/d/1cypbfw6D9GKdyntVAj5xqR6KMCxuPNzv/view?usp=drive_link) from Writing for Games: Theory and Practice by Hannah Nicklin

[Animal Farm](https://store.steampowered.com/app/1398100/Orwells_Animal_Farm/) - VN

[The Cherry Orchard ](https://store.steampowered.com/app/1109490/The_Cherry_Orchard/)- VN

[Omen Exitio: Plague ](https://store.steampowered.com/app/668590/Omen_Exitio_Plague/)is "Lovecraftian", has a gamebook "feel"

[The 39 Steps](https://store.steampowered.com/app/234940/The_39_Steps/) - based on a novel, is a visual novel

[The Whisperer in Darkness](https://nqn.itch.io/the-whisperer-in-darkness) - based on a Lovecraft story; a visual novel

[Dagon, One Summer Night, and the Tell-Tale Heart](https://tj-stoker.itch.io/horror-tales) in one VN bundle

### Humor - December

[You Are Spamzapper 3.1](https://ifdb.org/viewgame?id=2znd1z72jweue7nt)

* humor, playfulness, examples of non-human characters

[FISH & DAGGER](http://www.springthing.net/2021/play_online/FishAndDagger/index.html)

* won an XYZZY award for best use of media, it is really cool-looking
* it gets a bit silly, I guess that's the point

[SPY INTRIGUE](https://ifdb.org/viewgame?id=zz6i7irfr70nvp7a)

### Unusual choice-based designs

[Theory: Form-led Design](https://drive.google.com/file/d/1NKjEvqEYme99O7zCM_LwSfgE0ZU2dD2H/view?usp=drive_link) from Writing for Games

[Tarot as procedural storytelling](https://drive.google.com/file/d/10n7D5c52kPOA8_04mrhWV66Vi9P6cPF2/view?usp=sharing) by Cat Manning mentions Emily Short's project to create a procedurally-created tarot: <https://emshort.blog/2018/06/26/parrigues-tarot-draft/#more-38472>

Text here <https://www.dropbox.com/s/o9hrwrdv7zcnv2e/ShortDeck.pdf?dl=0>

Update <https://emshort.blog/2021/07/18/the-uncanny-deck-co-authoring-with-gpt-2/>

[First Draft of the Revolution](https://lizadaly.com/first-draft/content/)

* [dev thoughts ](https://lizadaly.com/pages/first-draft/statement.html)from Liza Daly
* games about writing, how can we make the player feel that they have a choice, but also how to show a character's personality through their writing
* sidenote: I want to play [Harmonia](https://ifdb.org/viewgame?id=bkyia4k48od1ila) (also by Liza) for its utopian connections?

Penrose - [in-browser demo](https://penrose.doublespeakgames.com/) and on the [App store](https://apps.apple.com/us/app/penrose/id1516904436)/[Google Play](https://play.google.com/store/apps/details?id=com.doublespeakgames.penrose\&hl=en_US\&gl=US)

* experimental form with changes to the story based on "choices" to change things in the text
* [hints](https://intfiction.org/t/penrose-2020-invisiclues-hints/57699)

[Solarium](https://ifdb.org/viewgame?id=b6ljg2m07tmc2ffv) - still need to play this Cold War nonlinear story

[The Domovoi](https://bravemule.itch.io/domovoi) and the author's [chapter on Uncanny Text](https://drive.google.com/file/d/1PwJ5MbRTgC9momwgGroSkFZptDMx9ybJ/view?usp=sharing) from Procedural Storytelling in Game Design

### Slice-of-Life

-Concierge game

\-

### Beyond text

* Disco Elysium
* The Sea Will Claim Everything - point-and-click text adventure, I am just a big fan of Jonas's work (also it's interesting how he includes his political ideas about Greece)
* [Her Story](https://store.steampowered.com/app/368370/Her_Story/)
  * not IF, video and keyword-search adventure/mystery
  * check out that [GA Wikipedia page](https://en.wikipedia.org/wiki/Her_Story_\(video_game\))

## Lists to look at

Overview of 2010s in Aaron's book has lots of choice-based games on it

Mathbrush's list of Twine games on IFDB

{% embed url="<https://ifdb.org/viewlist?id=ax0yq2ksub57ie7o>" %}

IFDB Top 100 (includes a lot of parser-based games)

{% embed url="<https://ifdb.org/viewlist?id=k7rrytlz3wihmx2o>" %}

Horror recommendations:

{% embed url="<https://intfiction.org/t/horror-if/9227/3>" %}

## List of other games I'm thinking about

* I highly recommend that we each judge 5 games in this year's IFComp in October
* [Fallen London](https://www.fallenlondon.com/login)&#x20;
  * horror, browser-based, freemium
  * <https://if50.textories.com/portal/games/FallenLondon.html>
* [reProgram](https://philome.la/pixiemania/reprogram/play/index.html)
  * it is nsfw. not a lot of choices. A really good example of Twine as a personal game though (a new iteration of the perzine?).
  * offworld [article by the author](https://boingboing.net/2015/03/26/games-that-heal.html)
  * also has a chapter in *Videogames for Humans*
* [A Long Way to the Nearest Star](https://ifdb.org/viewgame?id=6cjbax7d0to42vof) also from IFComp2022, also appears to have free range of movement
* [Book of Mormon Adventures](https://ifdb.org/viewgame?id=ul65atoi84anqgg8)
  * use Nephi's Journey in Twine Tutorials to do two things: 1) figure out how to download and look at a game and 2) examine the branch-and-bottleneck setup/code
* [*Your Lover Has Turned Into a Flock of Birds*](http://whoops.undo.it/twine/birds.html#4)
  * poem, short
  * chapter in VfH
* [Eden](https://gamingpixie.com/twine/eden/)
  * there's an alien in it, but actually it's not as weird as I hoped
  * chapter in VfH
  * short, "action" game. example of player-chosen gender and sexual identity

## Games with articles about them

[Offworld games journalism collection](https://drive.google.com/file/d/1bSR9zTHC0S-R5WOIqfZkPNCau3LsJnY-/view?usp=drive_link)

* "The new mistress of horror" by Leigh Alexander looks at the games of [Kitty Horrorshow](https://kittyhorrorshow.itch.io/): CHYRZA, Hornets, and Rain, House, Eternity. [Hornets](https://kittyhorrorshow.itch.io/hornets) is a Twine game.&#x20;

## Notes on outside readings

IF Theory Reader&#x20;

* craft-centric chapters on map management in games with large locations and puzzle design
* "Landscape and Character in IF" will go well with a location-based game (actually, maybe for Absence of Miram Lane)

##
