Ideas for other games to read closely
Last updated
Last updated
memorably weird
see also and by the same author
same author as Absence of Miriam Lane
10th place in 2020 IFComp
cyberpunk sex work
The
"puzzles" in Twine; also free range of movement
"feminine" topics in videogames (could go in a unit with Space to Grow and Creatures Such As We)
game that engages player in physical ritual of drawing on their arm
make sacrifices, get weird body
accompanying essay
about lacking body parts
chapter in Videogames for Humans
Alba (adventure game - not just text-based)
game that re-imagines the 80 days book
this game got a LOT of attention from news outlets and stuff
humor, playfulness, examples of non-human characters
won an XYZZY award for best use of media, it is really cool-looking
it gets a bit silly, I guess that's the point
games about writing, how can we make the player feel that they have a choice, but also how to show a character's personality through their writing
experimental form with changes to the story based on "choices" to change things in the text
-Concierge game
-
Disco Elysium
The Sea Will Claim Everything - point-and-click text adventure, I am just a big fan of Jonas's work (also it's interesting how he includes his political ideas about Greece)
not IF, video and keyword-search adventure/mystery
Overview of 2010s in Aaron's book has lots of choice-based games on it
Mathbrush's list of Twine games on IFDB
IFDB Top 100 (includes a lot of parser-based games)
Horror recommendations:
I highly recommend that we each judge 5 games in this year's IFComp in October
horror, browser-based, freemium
it is nsfw. not a lot of choices. A really good example of Twine as a personal game though (a new iteration of the perzine?).
also has a chapter in Videogames for Humans
use Nephi's Journey in Twine Tutorials to do two things: 1) figure out how to download and look at a game and 2) examine the branch-and-bottleneck setup/code
poem, short
chapter in VfH
there's an alien in it, but actually it's not as weird as I hoped
chapter in VfH
short, "action" game. example of player-chosen gender and sexual identity
IF Theory Reader
craft-centric chapters on map management in games with large locations and puzzle design
"Landscape and Character in IF" will go well with a location-based game (actually, maybe for Absence of Miram Lane)
and We Know the Devil by Aevee Bee
from a book called The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games
General horror (I can't remember if it deals with corporality): ; five paragraphs by Kevin Snow
by Kevin Snow
(and other games on ; also and (--kinda long and drawn out))
lots of criticism of 80 Days, including "Around a more diverse world in 80 days" in the on diversity and an entry in IF50
from Writing for Games: Theory and Practice by Hannah Nicklin
- VN
- VN
is "Lovecraftian", has a gamebook "feel"
- based on a novel, is a visual novel
- based on a Lovecraft story; a visual novel
in one VN bundle
from Writing for Games
by Cat Manning mentions Emily Short's project to create a procedurally-created tarot:
Text here
Update
from Liza Daly
sidenote: I want to play (also by Liza) for its utopian connections?
Penrose - and on the /
- still need to play this Cold War nonlinear story
and the author's from Procedural Storytelling in Game Design
check out that
offworld
also from IFComp2022, also appears to have free range of movement
"The new mistress of horror" by Leigh Alexander looks at the games of : CHYRZA, Hornets, and Rain, House, Eternity. is a Twine game.