๐Ÿ’กIdeas for other games to read closely

Unit ideas

AI and Cyberpunk - September

Universal Hologramarrow-up-right

Open Sorceryarrow-up-right

  • same author as Absence of Miriam Lane

Sense of Harmony arrow-up-right

  • 10th place in 2020 IFComp

  • cyberpunk sex work

Occult/magic and bodily transformation - October

The Absence of Miriam Lanearrow-up-right

  • "puzzles" in Twine; also free range of movement

  • "feminine" topics in videogames (could go in a unit with Space to Grow and Creatures Such As We)

With Those We Love Alivearrow-up-right

  • game that engages player in physical ritual of drawing on their arm

SABBATarrow-up-right

  • make sacrifices, get weird body

Removedarrow-up-right and We Know the Devil by Aevee Bee

  • accompanying essay

  • about lacking body parts

  • chapter in Videogames for Humans

  • interview with Aevee Beearrow-up-right from a book called The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games

General horror (I can't remember if it deals with corporality): My Father's Long, Long Legsarrow-up-right; five paragraphs on familial memory in the gamearrow-up-right by Kevin Snow

Mama Possumarrow-up-right by Kevin Snow

Nature/environmentalism - use as interludes/intermissions?

Alba (adventure game - not just text-based)

Free bird arrow-up-right(and other games on this list of games about birdsarrow-up-right; also You Birdarrow-up-right and (Birdlandarrow-up-right--kinda long and drawn out))

Adaptations of literary works - November

80 Days arrow-up-right

Animal Farmarrow-up-right - VN

The Cherry Orchard arrow-up-right- VN

Omen Exitio: Plague arrow-up-rightis "Lovecraftian", has a gamebook "feel"

The 39 Stepsarrow-up-right - based on a novel, is a visual novel

The Whisperer in Darknessarrow-up-right - based on a Lovecraft story; a visual novel

Dagon, One Summer Night, and the Tell-Tale Heartarrow-up-right in one VN bundle

Humor - December

You Are Spamzapper 3.1arrow-up-right

  • humor, playfulness, examples of non-human characters

FISH & DAGGERarrow-up-right

  • won an XYZZY award for best use of media, it is really cool-looking

  • it gets a bit silly, I guess that's the point

SPY INTRIGUEarrow-up-right

Unusual choice-based designs

Theory: Form-led Designarrow-up-right from Writing for Games

Tarot as procedural storytellingarrow-up-right by Cat Manning mentions Emily Short's project to create a procedurally-created tarot: https://emshort.blog/2018/06/26/parrigues-tarot-draft/#more-38472arrow-up-right

Text here https://www.dropbox.com/s/o9hrwrdv7zcnv2e/ShortDeck.pdf?dl=0arrow-up-right

Update https://emshort.blog/2021/07/18/the-uncanny-deck-co-authoring-with-gpt-2/arrow-up-right

First Draft of the Revolutionarrow-up-right

  • games about writing, how can we make the player feel that they have a choice, but also how to show a character's personality through their writing

  • sidenote: I want to play Harmoniaarrow-up-right (also by Liza) for its utopian connections?

Penrose - in-browser demoarrow-up-right and on the App storearrow-up-right/Google Playarrow-up-right

  • experimental form with changes to the story based on "choices" to change things in the text

Solariumarrow-up-right - still need to play this Cold War nonlinear story

The Domovoiarrow-up-right and the author's chapter on Uncanny Textarrow-up-right from Procedural Storytelling in Game Design

Slice-of-Life

-Concierge game

-

Beyond text

  • Disco Elysium

  • The Sea Will Claim Everything - point-and-click text adventure, I am just a big fan of Jonas's work (also it's interesting how he includes his political ideas about Greece)

  • Her Storyarrow-up-right

Lists to look at

Overview of 2010s in Aaron's book has lots of choice-based games on it

Mathbrush's list of Twine games on IFDB

IFDB Top 100 (includes a lot of parser-based games)

Horror recommendations:

List of other games I'm thinking about

Games with articles about them

Offworld games journalism collectionarrow-up-right

Notes on outside readings

IF Theory Reader

  • craft-centric chapters on map management in games with large locations and puzzle design

  • "Landscape and Character in IF" will go well with a location-based game (actually, maybe for Absence of Miram Lane)

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